![]() Or even the mine cart levels where sometimes lucky leaps are the way to pass through them. Sometimes these levels require memorization such as the ravishing rocket barrel levels where you steadily press the A button to lift up you rocket barrel to avoid hateful hazards that are a one-hit kill. Onto the level design which is spectacular. Completing puzzle piece collection in a level earns you a new image to look at in the image gallery while beating the boss of an area gives you the music from that world to listen to as well as a diorama. Regardless, these babies are well-hidden preaching to the player to seek out every nook and cranny of a given level. There can be up to nine in a given level or as little as five. Also hidden among the lecherous letters are puzzle pieces. Kongs don't even like cake- unless it's banana-flavored. Even the first area's temple is no cakewalk. These levels will test your platforming prowess as they are the most difficult levels in the game. Getting all the K-O-N-G letters in all of the levels of a given area unlocks a temple level. Instead it's much more important to capture these elusive letters. The new editions to Donkey Kong Country knows no bounds as this time around collecting the K-O-N-G letters fiendishly hidden or in plain sight no longer grant the player a 1-up. This octopus stalks DK throughout this level. Sometimes it's better to just have Diddy ride Donkey Kong's back in such sections. Other places where there's little room to maneuver, it's a pain. For bosses, if one of you perish you can press the 1 button to send a DK barrel down to your partner to revive your lost Kong. In some ways this is easier and some it's harder. That's correct- a second player can take control of Diddy as you play through the levels totally together. Again it takes getting used to, but unless you're an incompetent person you'll have it down by the first world's completion.Īlso new to the Donkey Kong Country franchise is kooky cooperative play. ![]() Holding the stick down while waggling will initiate DK or Diddy to blow, and finally, the ground pound is performed by holding the stick in a neutral position while wildly moving the Wii remote and nunchuk. Holding the analog stick left or right while shaking (nunchuk controls are only used in this game) will cause Donkey or Diddy to roll. They take getting used to as shaking the Wii remote takes up three different commands. They don't call him the King of Cling for nothing! ![]() So DK clobbers the ruthless tiki out of his home, and thus starts the quest to recapture DK's stolen banana horde. Meanwhile, a tiki enters DK's bedroom and attempts to cast the same hypnotic spell on the ferocious ape, but to no effect. Diddy Kong watches in anger as the terrible tikis run off with Donkey Kong's banana stash. Their objective? To steal DK's banana horde while hypnotizing the local wildlife into doing their bidding. Moving forward!ĭonkey Kong and Diddy are resting in their banana bungalow on DK Island when suddenly a volcano erupts, letting loose a myriad of troublesome tiki pests. ![]() ![]() Is this game as fun as a barrel of monkeys, or will this game leave its players kong-fused? God, those were pitiful puns. Now Donkey Kong and Diddy Kong are taking back their game via Retro Studios with Donkey Kong Country Returns for the Nintendo Wii. At last we saw the Kongs, a girl with a mad hairspin and chunky toddler named Kiddy were heroes of their own game. It has been thirteen-some odd years since the last epic edition of Donkey Kong Country. It's on like Donkey- *gets sued for a million dollars by Nintendo* ![]()
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